Meta Platforms (META) CEO Mark Zuckerberg has framed the company’s growth trajectory around a provocative premise: liberation from the “random rules” imposed by competitors could unlock transformative financial gains. He articulated this struggle recently, saying “at some point we ran this calculation and we’re like ‘alright, if we were able to do all the things we thought were good, between the additional engagement and usage of our apps and the random taxes and stuff, I think we might be twice as profitable as a company as we are now.”
This statement reflects Zuckerberg’s longstanding frustration with platform dependencies, particularly Apple’s (AAPL) iOS ecosystem, which he argues restricts Meta’s innovation and revenue potential. Apple’s control over app distribution — including its 30% fee on in-app purchases and restrictions on features — directly impacts Meta’s bottom line. For instance, he claims Apple’s limitations on tracking and advertising tools have cost Meta billions in lost ad revenue. Zuckerberg estimates that eliminating these constraints could double Meta’s profitability, a claim grounded in the company’s internal analyses of user engagement and revenue leakage.
Zuckerberg’s authority on this issue stems from his two-decade leadership of Meta, which he co-founded in 2004 and transformed into a social media and technology powerhouse. Under his direction, Meta has navigated multiple technological shifts — from desktop to mobile, and now toward AI and mixed reality — while maintaining a user base exceeding 3 billion people. His critique of Apple is not merely rhetorical; it aligns with Meta’s aggressive investments in alternative platforms, such as VR headsets and AR glasses, designed to reduce reliance on rivals’ ecosystems.
The tension between Meta and Apple extends beyond financials to fundamental values. Zuckerberg champions “open platforms” where third-party developers innovate freely, contrasting sharply with Apple’s “walled garden” approach. This philosophical divide has intensified as both companies compete in mixed reality. While Apple’s Vision Pro targets a premium market, Meta’s Quest headsets prioritize affordability and accessibility, with Zuckerberg declaring them “better and 10 times cheaper.” This divergence underscores a broader strategic clash: Apple leverages its integrated hardware-software model, while Meta bets on democratizing access to capture mass adoption.
Zuckerberg identifies Apple as Meta’s “primary competitor” for the next decade, citing Apple’s expansion into advertising, AI, and wearables as direct challenges. His assessment is informed by Apple’s moves to monetize services traditionally dominated by Meta, such as advertising and social features. The profitability argument goes beyond immediate economics; it represents Meta’s existential imperative to control its technological destiny rather than operate within a competitor’s constraints.
In the broader tech landscape, this rivalry exemplifies a timeless struggle: platform dominance dictates not just profitability, but innovation pathways. Zuckerberg’s vision — of Meta building the next generation of open platforms — aims to reshape industry dynamics, ensuring that future computing paradigms prioritize accessibility over gatekeeping. As mixed reality and artificial intelligence (AI) evolve, Meta’s success in this endeavor will determine whether it can realize Zuckerberg’s projection of doubled profitability, or remain tethered to rivals’ rules.
On the date of publication, Caleb Naysmith did not have (either directly or indirectly) positions in any of the securities mentioned in this article. All information and data in this article is solely for informational purposes. This article was originally published on Barchart.com